We are loading JavaScript code of the compendiun.

If you keep seeing this message even after clear cache and refresh, something may be wrong.
You may try another browser and re-export data with the latest 4e compendium downloader.
If problem persists, please file an issue report, stating browser name and version.

Assassin--39-s Creed Rogue Switch Nsp Dlcs Pacote... Fix May 2026

Assassin--39-s Creed Rogue Switch Nsp Dlcs Pacote... Fix May 2026

The introduction of the is a game-changer. It allows Shay to fire various berserk and sleep darts, effectively neutralizing enemies from a distance. However, the most significant shift is the enemy AI. Assassins will now stalk Shay. They hide in the bushes, they wait on rooftops, and they use the very tactics the player has used for years against other targets.

Performance is generally stable. The game targets 30 frames per second, and while it can dip slightly during heavy combat sequences or when the Morrigan (Shay’s ship) is cutting through choppy waters, it rarely becomes unplayable. The inclusion of HD Rumble adds a tactile feel to the naval combat, making the firing of cannons and the crash of waves against the hull feel satisfyingly weighty. For players looking to download or purchase the game, finding the "complete" version is essential. Often referred to in online communities and search queries as the "NSP DLCs Pacote" (using the Portuguese term for "package," common in ROM preservation and download scenes), the Switch version usually includes the full suite of bonus content that was previously sold separately.

When an Assassin is nearby, Shay’s "Eagle Vision" pulses, alerting the player to the hidden threat. This creates a sense of paranoia and tension unique to Rogue . You are no longer the apex predator of the map; you are a target, and you must clear the area of hidden Assassins before they strike. Rogue leans heavily into the naval mechanics perfected in Assassin’s Creed IV: Black Flag . The Morrigan is smaller and more maneuverable than Edward Kenway’s Jackdaw , making Assassin--39-s Creed Rogue Switch NSP DLCs Pacote...

Visually, the Switch port—handled by Ubisoft Sofia—retains the moody, atmospheric lighting of the North Atlantic. The icy waters of the North Atlantic and the bustling streets of New York and Albany are rendered with a respectable level of detail. While textures can appear muddy on a large 4K TV, the game shines in handheld mode. The native resolution on the Switch screen makes the visuals crisp, and the atmospheric effects, such as the dense fog rolling over the ocean or the blinding white of a blizzard, remain effective.

For those searching for the complete experience on the Switch, often utilizing terms like to find the definitive edition, this article explores exactly what makes this port a must-play, what content is included in the full package, and how the game holds up on Nintendo’s hybrid hardware. Flipping the Narrative: Playing as the Villain The defining feature of Assassin’s Creed Rogue is its protagonist, Shay Patrick Cormac. Unlike Ezio or Connor, Shay is not an Assassin by trade—at least, not for long. The story begins with Shay as a loyal member of the Brotherhood during the tumultuous Seven Years' War. However, a tragic turn of events and a philosophical disagreement regarding the Assassins' methods lead him to make a choice that shocks the lore: he joins the Templars. The introduction of the is a game-changer

Here is what is included in the definitive Switch package: Originally a pre-order bonus, this mission sends Shay on a quest to uncover the mystery of a lost Templar. It rewards players with the powerful Armor of Sir Gunn, which not only looks distinct but offers significant defensive bonuses. 2. The Siege of Fort de Sable Another bonus mission that tasks players with capturing a fort in the North Atlantic. Completing this grants Shay unique gear and resources early in the game, giving him a leg up against the Assassins. 3. Master Templar and Explorer Packs These content packs include various customization items, weapons, and ship upgrades. The Master Templar Pack usually includes the traditional Templar armor and swords, while the Explorer Pack offers time-saving items like resources for the Morrigan and exclusive sails. 4. The Remastered Improvements While not "DLC" in the traditional sense, the Switch version inherits the improvements from the "Remastered" edition released on PS4 and Xbox One. This includes enhanced lighting effects, higher-resolution textures, and improved draw distances compared to the original 2014 release. Gameplay Mechanics: The Hunter Becomes the Hunted Playing as a Templar isn't just a story element; it changes the gameplay loop. In previous games, the Assassins were the masters of stealth, hiding in haystacks and stalking their prey from the rooftops. In Rogue , Shay is hunting the hunters.

This narrative shift is more than just a gimmick; it fundamentally changes the player's perspective. For years, gamers were conditioned to see the Templars as monolithic villains. Rogue humanizes them, presenting a story where the Assassins, in their blind pursuit of artifacts, endanger the very people they claim to protect. Shay’s journey is one of betrayal, vengeance, and ultimately, a quest for order. It bridges the gap between the colonial era of Assassin’s Creed III and the nautical dominance of Black Flag , serving as a crucial chapter in the Kenway saga. When a game originally designed for the PlayStation 3 and Xbox 360 generation makes the jump to the Nintendo Switch, expectations must be managed. However, Assassin’s Creed Rogue translates surprisingly well to the handheld format. Assassins will now stalk Shay

The Assassin’s Creed franchise has long been defined by a singular, unwavering mantra: "Nothing is true; everything is permitted." For years, players donned the white hoods of the Assassins, fighting for freedom against the oppressive forces of the Templar Order. But in 2014, Ubisoft flipped the script with the release of Assassin’s Creed Rogue . Now, with its arrival on the Nintendo Switch—including the full game, DLCs, and the various content packs (often searched for as the "Pacote" or package)—a new generation of portable gamers can experience the most unique story in the series' history.

Assassin--39-s Creed Rogue Switch Nsp Dlcs Pacote... Fix May 2026

Assassin--39-s Creed Rogue Switch Nsp Dlcs Pacote... Fix May 2026

Language action.about.lbl_select_lang
action.about.lbl_toggle_highlight

Assassin--39-s Creed Rogue Switch Nsp Dlcs Pacote... Fix May 2026

action.about.p_license

action.about.a_github

Assassin--39-s Creed Rogue Switch Nsp Dlcs Pacote... Fix May 2026

action.about.p_intro

Assassin--39-s Creed Rogue Switch Nsp Dlcs Pacote... Fix May 2026

action.about.p_search_data

Assassin--39-s Creed Rogue Switch Nsp Dlcs Pacote... Fix May 2026

action.about.p_move_data

Assassin--39-s Creed Rogue Switch Nsp Dlcs Pacote... Fix May 2026

action.about.lbl_english_only

Original Prototype

Assassin--39-s Creed Rogue Switch NSP DLCs Pacote...
Date:

It all started with online Character Builder. For many years, I was spending 3 hours on public transport each day. Sometimes I spent them on the original, offline Character Builder.

Until it went online. Wanting better offline access, the prototype as seen on right was born. It was a bookmarket that just grabbed entries from online compendium into a popup, applied DataTables on top of it, and then you can manually save the popup for offline use.

1st Version

Assassin--39-s Creed Rogue Switch NSP DLCs Pacote...
Date: ; Development stopped 2011 March.

It is nice to have an offline catalog. So I keep working on it. Inspired by DataTables' search code, I coded a search term parser that works with Google like syntax.

With the ability to search for feat with "bonus to damage" OR "extra damage" -"feat bonus", it is now possible to build characters using a goal-oriented approach, instead of choosing from valid options.

New features are also being added. Preview panel, multi columns, or pick out items and generate a simple sheet such as character power list. The script also grabs a nice wallpaper through Coral, output fancy CSS styles, data uri icons etc.

It helped me a lot in the two years that follows, both as a DM and as a player.

2nd Version

Assassin--39-s Creed Rogue Switch NSP DLCs Pacote...
Three screens from left to right. Date:

The problem with first version is that it is big and slow even on PC, much less mobile. "Powers" is a 15MB html file, and the browser has to layout all 8800 powers when it is opened.

Thus come the second version, powered by the then prototype jQuery Mobile. It looks good. Impressive animation, elegance style, familiar icons. An index was created from Ails' RPG icons, data are processed in multiple threads, and appcache used to preload data.

Then disaster struck. Most mobile browser refuse to load local HTML, and Google Chrome disabling a lot of features for local file. Biggest problem is, jQuery Mobile takes very long time to display entry list (rightmost screen). Two to three times longer then displaying their _contents_ in previous version. This is when I give up.

At least the nice icons are reused in later versions.

3rd Version

Assassin--39-s Creed Rogue Switch NSP DLCs Pacote...
Date: , prototype. Later releases look like v3.5.

Third version development started in 2012 Sep, and is a bold experiment in what can JavaScript do. Instead of letting the official compendium do most of the work, the new version do download, convert, index, everything by itself.

Sadly, soon after the first prototype, Firefox killed file writing permanently.
That leaves IE as the only supported browser, until IE 11 arrives which hides (and breaks) file writing too.

After playtesting D&D Next (5th edition) for a few months, work restarted in May 2013. With the data split into many small files to speed up access, the second prototype works like a charm. But then my time diverted to 5e and other games, and major development stopped around May 2014.

3.5th Version

Assassin--39-s Creed Rogue Switch NSP DLCs Pacote...
Date:

By 2016, I gave up 5e and switched back. The world changed a lot. Mobile has overtaken desktop, Internet Explorer is dead, DDI has frozen and switched login system, JavaFX 8 brings a scriptable browser to standard Java. Our firstborn is due in October, too, so I better fix the download problems asap.

In July 2016, a downloader is coded in Java. Code is simple. No need to check new data, no need to fool security, and clean separation of input and output. I can fix errors, add new columns, or exclude flavour text from full text search. Things that were too complicated to do in v3.

The plan was to bug fix the old viewer and write a new one. But it works so well, I keep improving it after our baby is born. As of writing, a new build is released every few months, and over a thousand rule entries has been fixed or enhanced. I cannot promise to keep up the pace, but if there is something you want, just file a feature request on GitHub.

Assassin--39-s Creed Rogue Switch Nsp Dlcs Pacote... Fix May 2026

action.about.lbl_english_only

3.6.1
Chrome cross origin request (CORS) script error and other bugs fixed.
3.6.0
Regroup Artifact, Lair, and Alchemical items. Add size and type column to companions and monsters. Add Artifact and Item Set rules. Allow filtering empty columns. Exclude more flavour text from search. Better mobile support and UI. Reduce file count to 446, supports LZMA+Base85 compression (57MB to 12MB). Allow exporting unfixed data and dumping fixed data. Total fixed 1560+ entries including regressions. Plus assorted fixes and enhancements.
3.5.3
Autocomplete in column filters, list power types and race origins, item can be filtered by high level versions, item set text index exclude items, column filter highlight, update checker in viewer. Add csv, tsv, json, sql, and xlsx dump of raw data. Total fixed 1300+ entries. New columns, assorted fixes and improvements. First Youtube video.
3.5.2.1
Add raw data export in html and high contrast theme (Windows). Fix new Java compatibility and other bugs.
3.5.2
Multi-thread export, reduce file count from 25k to 1.8k, split items into four categories, new data columns, internal lookup, and accessibility improvements. Total fixed 530+ entries.
3.5.1
Implement paging, fix all category list and some search bugs, update entry style and mobile layout, and 370+ entry corrections.
3.5.0
Faster result display; improves layout, highlight, and search. Fix IE 11 and Chrome 51 compatibility.
3.0 M3
Improved search flow, guide, and navigation; implemented filter, sort, next, prev.
3.0 M2
Added local data reindex/delete, navbar, responsive layout, simplify data storage, proper download state tracking, sort & style category, background image, style all entries.
3.0 M1
Added style for power, content image conversion, help doc, AGPL license, view source, email, regx terms.
3.0 M0
Published through Github. Added about page, nav header style.
3.0 Proto 2
Prototype complete after testing on full set of compendium data.
3.0 Design
Skeleton code outlining program structure.

Assassin--39-s Creed Rogue Switch Nsp Dlcs Pacote... Fix May 2026

The introduction of the is a game-changer. It allows Shay to fire various berserk and sleep darts, effectively neutralizing enemies from a distance. However, the most significant shift is the enemy AI. Assassins will now stalk Shay. They hide in the bushes, they wait on rooftops, and they use the very tactics the player has used for years against other targets.

Performance is generally stable. The game targets 30 frames per second, and while it can dip slightly during heavy combat sequences or when the Morrigan (Shay’s ship) is cutting through choppy waters, it rarely becomes unplayable. The inclusion of HD Rumble adds a tactile feel to the naval combat, making the firing of cannons and the crash of waves against the hull feel satisfyingly weighty. For players looking to download or purchase the game, finding the "complete" version is essential. Often referred to in online communities and search queries as the "NSP DLCs Pacote" (using the Portuguese term for "package," common in ROM preservation and download scenes), the Switch version usually includes the full suite of bonus content that was previously sold separately.

When an Assassin is nearby, Shay’s "Eagle Vision" pulses, alerting the player to the hidden threat. This creates a sense of paranoia and tension unique to Rogue . You are no longer the apex predator of the map; you are a target, and you must clear the area of hidden Assassins before they strike. Rogue leans heavily into the naval mechanics perfected in Assassin’s Creed IV: Black Flag . The Morrigan is smaller and more maneuverable than Edward Kenway’s Jackdaw , making

Visually, the Switch port—handled by Ubisoft Sofia—retains the moody, atmospheric lighting of the North Atlantic. The icy waters of the North Atlantic and the bustling streets of New York and Albany are rendered with a respectable level of detail. While textures can appear muddy on a large 4K TV, the game shines in handheld mode. The native resolution on the Switch screen makes the visuals crisp, and the atmospheric effects, such as the dense fog rolling over the ocean or the blinding white of a blizzard, remain effective.

For those searching for the complete experience on the Switch, often utilizing terms like to find the definitive edition, this article explores exactly what makes this port a must-play, what content is included in the full package, and how the game holds up on Nintendo’s hybrid hardware. Flipping the Narrative: Playing as the Villain The defining feature of Assassin’s Creed Rogue is its protagonist, Shay Patrick Cormac. Unlike Ezio or Connor, Shay is not an Assassin by trade—at least, not for long. The story begins with Shay as a loyal member of the Brotherhood during the tumultuous Seven Years' War. However, a tragic turn of events and a philosophical disagreement regarding the Assassins' methods lead him to make a choice that shocks the lore: he joins the Templars.

Here is what is included in the definitive Switch package: Originally a pre-order bonus, this mission sends Shay on a quest to uncover the mystery of a lost Templar. It rewards players with the powerful Armor of Sir Gunn, which not only looks distinct but offers significant defensive bonuses. 2. The Siege of Fort de Sable Another bonus mission that tasks players with capturing a fort in the North Atlantic. Completing this grants Shay unique gear and resources early in the game, giving him a leg up against the Assassins. 3. Master Templar and Explorer Packs These content packs include various customization items, weapons, and ship upgrades. The Master Templar Pack usually includes the traditional Templar armor and swords, while the Explorer Pack offers time-saving items like resources for the Morrigan and exclusive sails. 4. The Remastered Improvements While not "DLC" in the traditional sense, the Switch version inherits the improvements from the "Remastered" edition released on PS4 and Xbox One. This includes enhanced lighting effects, higher-resolution textures, and improved draw distances compared to the original 2014 release. Gameplay Mechanics: The Hunter Becomes the Hunted Playing as a Templar isn't just a story element; it changes the gameplay loop. In previous games, the Assassins were the masters of stealth, hiding in haystacks and stalking their prey from the rooftops. In Rogue , Shay is hunting the hunters.

This narrative shift is more than just a gimmick; it fundamentally changes the player's perspective. For years, gamers were conditioned to see the Templars as monolithic villains. Rogue humanizes them, presenting a story where the Assassins, in their blind pursuit of artifacts, endanger the very people they claim to protect. Shay’s journey is one of betrayal, vengeance, and ultimately, a quest for order. It bridges the gap between the colonial era of Assassin’s Creed III and the nautical dominance of Black Flag , serving as a crucial chapter in the Kenway saga. When a game originally designed for the PlayStation 3 and Xbox 360 generation makes the jump to the Nintendo Switch, expectations must be managed. However, Assassin’s Creed Rogue translates surprisingly well to the handheld format.

The Assassin’s Creed franchise has long been defined by a singular, unwavering mantra: "Nothing is true; everything is permitted." For years, players donned the white hoods of the Assassins, fighting for freedom against the oppressive forces of the Templar Order. But in 2014, Ubisoft flipped the script with the release of Assassin’s Creed Rogue . Now, with its arrival on the Nintendo Switch—including the full game, DLCs, and the various content packs (often searched for as the "Pacote" or package)—a new generation of portable gamers can experience the most unique story in the series' history.

Assassin--39-s Creed Rogue Switch Nsp Dlcs Pacote... Fix May 2026